'Malfunction' is a 2D style animation that started only as a 2DFX study. It’s a mix of frame-by-frame and 3D.

In the first roughs, I defined the overall dynamics and concept. During the second pass, I refined the timing and character design before moving on to cleanup. After gathering several references, I built the 3D environment in Blender using cel shading and colored the character. Finally, I returned to the original goal: applying the 2DFX I had planned at the very beginning, electricity effects and a climactic explosion!

STYLEFRAMES

FULL PROCESS
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